#Mission Info

$Version: 0.10
$Name:  XSTR("Round 6", -1)
$Author: new
$Created: 07/15/05 at 16:36:07
$Modified: 12/21/05 at 20:25:26
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 196736

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3104.105225, 3828.972168, -4217.768555
+Viewer orient:
	-0.977012, -0.000001, 0.213185,
	-0.039862, 0.982364, -0.182681,
	-0.209425, -0.186979, -0.959781

$Load Screen 1024:	Survivorpic6.tga

$Skybox Model: SB_Starfield.pof ; changed by wesp5

#Sexp_variables

$Variables:
(
		4		"DH Fighter 16"		"500"		"block"
		5		"DH Fighter 16"		"2500"		"block"
		6		"DH Fighter 16"		"500"		"block"
		7		"DH Fighter 16"		"10000"		"block"
		8		"DH Fighter 16"		"1"		"block"
		9		"DH Fighter 16"		"1000"		"block"
		10		"DH Fighter 15"		"500"		"block"
		11		"DH Fighter 15"		"2500"		"block"
		12		"DH Fighter 15"		"500"		"block"
		13		"DH Fighter 15"		"10000"		"block"
		14		"DH Fighter 15"		"1"		"block"
		15		"DH Fighter 15"		"1000"		"block"
		16		"DH Fighter 14"		"500"		"block"
		17		"DH Fighter 14"		"2500"		"block"
		18		"DH Fighter 14"		"500"		"block"
		19		"DH Fighter 14"		"10000"		"block"
		20		"DH Fighter 14"		"1"		"block"
		21		"DH Fighter 14"		"1000"		"block"
		22		"DH Fighter 13"		"500"		"block"
		23		"DH Fighter 13"		"2500"		"block"
		24		"DH Fighter 13"		"500"		"block"
		25		"DH Fighter 13"		"10000"		"block"
		26		"DH Fighter 13"		"1"		"block"
		27		"DH Fighter 13"		"1000"		"block"
		28		"DH Fighter 12"		"500"		"block"
		29		"DH Fighter 12"		"2500"		"block"
		30		"DH Fighter 12"		"500"		"block"
		31		"DH Fighter 12"		"10000"		"block"
		32		"DH Fighter 12"		"1"		"block"
		33		"DH Fighter 12"		"1000"		"block"
		34		"DH Fighter 11"		"500"		"block"
		35		"DH Fighter 11"		"2500"		"block"
		36		"DH Fighter 11"		"500"		"block"
		37		"DH Fighter 11"		"10000"		"block"
		38		"DH Fighter 11"		"1"		"block"
		39		"DH Fighter 11"		"1000"		"block"
		40		"DH Fighter 10"		"500"		"block"
		41		"DH Fighter 10"		"2500"		"block"
		42		"DH Fighter 10"		"500"		"block"
		43		"DH Fighter 10"		"10000"		"block"
		44		"DH Fighter 10"		"1"		"block"
		45		"DH Fighter 10"		"1000"		"block"
		46		"DH Fighter 9"		"500"		"block"
		47		"DH Fighter 9"		"2500"		"block"
		48		"DH Fighter 9"		"500"		"block"
		49		"DH Fighter 9"		"10000"		"block"
		50		"DH Fighter 9"		"1"		"block"
		51		"DH Fighter 9"		"1000"		"block"
		52		"DH Fighter 8"		"500"		"block"
		53		"DH Fighter 8"		"2500"		"block"
		54		"DH Fighter 8"		"500"		"block"
		55		"DH Fighter 8"		"10000"		"block"
		56		"DH Fighter 8"		"1"		"block"
		57		"DH Fighter 8"		"1000"		"block"
		58		"DH Fighter 7"		"500"		"block"
		59		"DH Fighter 7"		"2500"		"block"
		60		"DH Fighter 7"		"500"		"block"
		61		"DH Fighter 7"		"10000"		"block"
		62		"DH Fighter 7"		"1"		"block"
		63		"DH Fighter 7"		"1000"		"block"
		64		"DH Fighter 6"		"500"		"block"
		65		"DH Fighter 6"		"2500"		"block"
		66		"DH Fighter 6"		"500"		"block"
		67		"DH Fighter 6"		"10000"		"block"
		68		"DH Fighter 6"		"1"		"block"
		69		"DH Fighter 6"		"1000"		"block"
		70		"DH Fighter 4"		"500"		"block"
		71		"DH Fighter 4"		"2500"		"block"
		72		"DH Fighter 4"		"500"		"block"
		73		"DH Fighter 4"		"1000"		"block"
		74		"DH Fighter 4"		"1"		"block"
		75		"DH Fighter 4"		"1000"		"block"
		76		"DH Fighter 3"		"500"		"block"
		77		"DH Fighter 3"		"2500"		"block"
		78		"DH Fighter 3"		"500"		"block"
		79		"DH Fighter 3"		"10000"		"block"
		80		"DH Fighter 3"		"1"		"block"
		81		"DH Fighter 3"		"1000"		"block"
		82		"DH Fighter 2"		"500"		"block"
		83		"DH Fighter 2"		"2500"		"block"
		84		"DH Fighter 2"		"500"		"block"
		85		"DH Fighter 2"		"10000"		"block"
		86		"DH Fighter 2"		"1"		"block"
		87		"DH Fighter 2"		"1000"		"block"
		88		"DH Fighter 5"		"750"		"block"
		89		"DH Fighter 5"		"2000"		"block"
		90		"DH Fighter 5"		"350"		"block"
		91		"DH Fighter 5"		"1900"		"block"
		92		"DH Fighter 5"		"1"		"block"
		93		"DH Fighter 5"		"1000"		"block"
		94		"DH Fighter 1"		"750"		"block"
		95		"DH Fighter 1"		"3000"		"block"
		96		"DH Fighter 1"		"700"		"block"
		97		"DH Fighter 1"		"3500"		"block"
		98		"DH Fighter 1"		"1"		"block"
		99		"DH Fighter 1"		"1000"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Going For Gold

Round 6

Well done pilot, you have made it to round 6.  In this round you must find the gold.  Three cargo containers are scattered about the area, these hold a large amount of gold each and you are to collect them.  Be careful though, this area is littered with Drakh fighters carrying fusion bombs which have a proximity detonator.  So don't get too close or you will be chewing on vacuum.  Some other Drakh fighters will attack you so be aware of your surroundings.

Good Luck!
", -1) ; changed by wesp5
$end_multi_text
$voice: b5_ITF_1-amb.wav
$camera_pos: 3104.105225, 3828.972168, -4217.768555
$camera_orient:
	-0.977012, -0.000001, 0.213185,
	-0.039862, 0.982364, -0.182681,
	-0.209425, -0.186979, -0.959781
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( is-event-true-delay "excellent" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Alpha 1" ) 
   )
)
$Multi text
    XSTR("Well done, you collected all the gold and you are still in one piece.", -1) ; changed by wesp5
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Get some rest!  It was hard work!!!", -1) ; changed by wesp5
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Alpha 1" ) 
$Multi text
    XSTR("You died.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("x
x
", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"EA Aurora"	5
	"EA Aurora MK1"	5
	"EA Badger"	5
	"EA Thunderbolt"	5
	"PSI Aurora"	5
	"PSI Thunderbolt"	5
	"CR Sentri"	5
	"NR Frazi"	5
	"ISA Whitestar"	5
)

+Weaponry Pool: (
	"40mm Pulse"	15
	"45mm Pulse"	17
	"60mm Pulse"	16
	"42mm Plasma"	16
	"43mm Plasma"	16
	"45mm Fusion"	16
	"Disruptor"	16
	"Particle Array"	16
	"Ion Accelerator"	16
	"52mm Pulse"	16
	"75mm Pulse"	16
	"Neutron Gun"	16
	"Light Fusion"	16
	"Drazi 35mm"	16
	"WS Pulsed Fusion"	16
	"WS Pulsed Neutron"	16
	"Pulsed Fusion"	16
	"WS Neutron Beam"	16
	"DH Neutron Pulse"	16
	"SH Quantum Bolt"	16
	"SH Quantum Pulse"	16
	"VE Lightning Cannon"	16
	"<None>"	500
	"EA Venom 1"	492
	"EA Venom 2"	500
	"EA Panther"	504
	"EA Bulldog"	500
	"CR Asari"	500
	"NR Ta'Lon"	500
	"NR T'Kor"	500
	"MF Shokrai"	500
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: EA Thunderbolt
$Team: Friendly
$Location: 2690.559570, -0.000019, 821.684753
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Guard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: DH Fighter 1		;! Object #1
$Class: DH Fighter
$Team: Hostile
$Location: 2413.044434, 927.614685, -170.237183
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 2		;! Object #2
$Class: DH Fighter
$Team: Hostile
$Location: 2075.989014, 547.832397, 1376.733643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 70 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 3		;! Object #3
$Class: DH Fighter
$Team: Hostile
$Location: 3619.239014, 0.025885, 423.302856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 4		;! Object #4
$Class: DH Fighter
$Team: Hostile
$Location: 1904.922241, 201.429153, 325.467316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 5		;! Object #5
$Class: DH Fighter
$Team: Hostile
$Location: 3370.336914, 248.403168, -540.864563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 6		;! Object #6
$Class: DH Fighter
$Team: Hostile
$Location: 2174.489014, -1440.629517, -360.017029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 7		;! Object #7
$Class: DH Fighter
$Team: Hostile
$Location: 3521.546631, -391.596252, 56.570950
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 8		;! Object #8
$Class: DH Fighter
$Team: Hostile
$Location: 2401.041748, 0.025808, 1535.139404
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 9		;! Object #9
$Class: DH Fighter
$Team: Hostile
$Location: 3990.184570, 0.025896, -33.542637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 10		;! Object #10
$Class: DH Fighter
$Team: Hostile
$Location: 1523.218384, -388.032654, -835.886963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 11		;! Object #11
$Class: DH Fighter
$Team: Hostile
$Location: 1922.448486, 0.025753, 736.094299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 12		;! Object #12
$Class: DH Fighter
$Team: Hostile
$Location: 3247.716309, -532.192932, 1214.546143
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 13		;! Object #13
$Class: DH Fighter
$Team: Hostile
$Location: 4525.747559, 0.026014, 69.828369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 14		;! Object #14
$Class: DH Fighter
$Team: Hostile
$Location: 1524.409790, 0.025838, -1513.960449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 15		;! Object #15
$Class: DH Fighter
$Team: Hostile
$Location: 3689.416992, 0.025973, -1159.390503
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
; removed by wesp +Special Exp index: 4
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 16		;! Object #16
$Class: DH Fighter
$Team: Hostile
$Location: 1796.932495, 0.025976, 689.544739
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4 ; changed by wesp5
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 17		;! Object #17
$Class: DH Fighter
$Team: Hostile
$Location: 3636.962646, 241.659073, 1197.391357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 18		;! Object #18
$Class: DH Fighter
$Team: Hostile
$Location: 1203.175171, -509.328247, 1054.336792
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 19		;! Object #19
$Class: DH Fighter
$Team: Hostile
$Location: 2687.617676, -294.045471, -873.568176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 20		;! Object #20
$Class: DH Fighter
$Team: Hostile
$Location: 4354.731934, 310.090790, 924.725342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 21		;! Object #21
$Class: DH Fighter
$Team: Hostile
$Location: 1695.108154, 318.663635, 6.104303
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 22		;! Object #22 changed by wesp5
$Class: DH Fighter
$Team: Hostile
$Location: 2896.644043, 0.025808, -1275.189331
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 23		;! Object #23 changed by wesp5
$Class: DH Fighter
$Team: Hostile
$Location: 3115.756836, 0.025906, 1188.616943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 24		;! Object #24
$Class: DH Fighter
$Team: Hostile
$Location: 4603.203125, -646.455933, -938.894897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: DH Fighter 25		;! Object #25
$Class: DH Fighter
$Team: Hostile
$Location: 1790.458252, 0.025845, -738.940796
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Get behind
+AI Class: MF Pilot
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cargo Pod 1		;! Object #26
$Class: EA Cargo Pod 1
$Team: Friendly
$Location: 2980.439453, -435.990814, -336.964508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Gold", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "goog1" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Cargo Pod 2		;! Object #27
$Class: EA Cargo Pod 1
$Team: Friendly
$Location: 937.747192, 430.609863, -926.649963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Gold", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "goog2" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Cargo Pod 3		;! Object #28
$Class: EA Cargo Pod 1
$Team: Friendly
$Location: 4067.641113, -49.574863, 1306.812622
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Gold", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "goog3" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

#Events		;! 35 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "work 2 do" 
   )
)
+Name: work 2 do
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "work 2 do" 0 ) 
   ( flash-hud-gauge "DIRECTIVES_VIEW" ) 
)
+Name: Find the gold
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Find the gold", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 1" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 1" 
      "Hull" 
      0 
   )
)
+Name: 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 2" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 2" 
      "Hull" 
      0 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 3" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 3" 
      "Hull" 
      0 
   )
)
+Name: 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 4" ) 
      550 
   )
   ( self-destruct "DH Fighter 4" ) 
)
+Name: 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 5" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 5" 
      "Hull" 
      0 
   )
)
+Name: 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 6" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 6" 
      "Hull" 
      0 
   )
)
+Name: 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 7" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 7" 
      "Hull" 
      0 
   )
)
+Name: 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 8" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 8" 
      "Hull" 
      0 
   )
)
+Name: 8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 9" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 9" 
      "Hull" 
      0 
   )
)
+Name: 9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 10" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 10" 
      "Hull" 
      0 
   )
)
+Name: 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 11" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 11" 
      "Hull" 
      0 
   )
)
+Name: 11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 12" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 12" 
      "Hull" 
      0 
   )
)
+Name: 12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 13" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 13" 
      "Hull" 
      0 
   )
)
+Name: 13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 14" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 14" 
      "Hull" 
      0 
   )
)
+Name: 14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 15" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 15" 
      "Hull" 
      0 
   )
)
+Name: 15
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 16" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 16" 
      "Hull" 
      0 
   )
)
+Name: 16
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 17" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 17" 
      "Hull" 
      0 
   )
)
+Name: 17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 18" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 18" 
      "Hull" 
      0 
   )
)
+Name: 18
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 19" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 19" 
      "Hull" 
      0 
   )
)
+Name: 19
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 20" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 20" 
      "Hull" 
      0 
   )
)
+Name: 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 21" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 21" 
      "Hull" 
      0 
   )
)
+Name: 21
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 22" ) ; changed by wesp5
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 22" ; changed by wesp5
      "Hull" 
      0 
   )
)
+Name: 22
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 23" ) ; changed by wesp5
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 23" ; changed by wesp5
      "Hull" 
      0 
   )
)
+Name: 23
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 24" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 24" 
      "Hull" 
      0 
   )
)
+Name: 24
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "DH Fighter 25" ) 
      550 
   )
   ( set-subsystem-strength 
      "DH Fighter 25" 
      "Hull" 
      0 
   )
)
+Name: 25
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Cargo Pod 1" ) 
      33 
   )
   ( send-message 
      "#Command" 
      "High" 
      "good" 
   )
)
+Name: goog1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Cargo Pod 2" ) 
      33 
   )
   ( send-message 
      "#Command" 
      "High" 
      "good" 
   )
)
+Name: goog2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Cargo Pod 3" ) 
      33 
   )
   ( send-message 
      "#Command" 
      "High" 
      "good" 
   )
)
+Name: goog3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "goog1" 6 ) 
      ( and 
         ( is-event-true-delay "goog2" 6 ) 
         ( is-event-true-delay "goog3" 6 ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "excellent" 
   )
)
+Name: excellent
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 88 ) 
   ( send-message 
      "#Command" 
      "High" 
      "socks" 
   )
)
+Name: sox
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 15 ) 
   ( send-message 
      "#Command" 
      "High" 
      "wire" 
   )
)
+Name: wire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "excellent" 5 ) 
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 1" ) 
   ( change-soundtrack "9: ITF - 1" ) 
)
+Name: die
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Find gold
$MessageNew:  XSTR("Find the gold.", -1)
$end_multi_text
$Formula: ( is-event-true-delay "excellent" 0 ) 
+No music
+Score: 123

#Waypoints		;! 0 lists total


#Messages		;! 203 total


$Name: good

$Team: -1
$MessageNew:  XSTR("Good, gold collected.", -1)
$end_multi_text
+AVI Name: capcomm_Vorlon.ani
+Wave Name: vorlon good.wav

$Name: excellent

$Team: -1
$MessageNew:  XSTR("Excellent, all gold retrieved.", -1)
$end_multi_text
+AVI Name: logo_stellarcom.ani
+Wave Name: TR excellent.wav

$Name: work 2 do

$Team: -1
$MessageNew:  XSTR("Search for the 3 cargo containers carrying gold.", -1)
$end_multi_text
+AVI Name: logo_stellarcom.ani
+Wave Name: worktodo.wav

$Name: socks

$Team: -1
$MessageNew:  XSTR("Incoming message.", -1)
$end_multi_text
+AVI Name: capcomm_Ivanova.ani
+Wave Name: hang on to socks.wav

$Name: wire

$Team: -1
$MessageNew:  XSTR("Hull integrity reaching critical.", -1)
$end_multi_text
+AVI Name: pilot_Gkar.ani
+Wave Name: ltpcwire.wav

$Name: <new message>

$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 0 ; changed by wesp5
$Ambient light level: 0
$Sun: Stars_Sun_New
+Angles: 2.949604 2.792525 2.443459
+Scale: 2.000000
$Starbitmap: Stars_Neb_Red_08
+Angles: 5.759582 1.762781 1.012290
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_01
+Angles: 3.700095 1.954767 5.235984
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_02
+Angles: 1.937314 0.942477 3.595376
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_11
+Angles: 3.857175 1.954767 4.502946
+ScaleX: 11.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_05
+Angles: 3.874628 0.488692 3.874628
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_15
+Angles: 1.954767 2.862338 3.455749
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_01
+Angles: 0.069813 0.000000 5.934115
+ScaleX: 9.000000
+ScaleY: 14.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_16
+Angles: 2.181660 0.000000 0.000000
+ScaleX: 14.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_02
+Angles: 2.932151 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_02
+Angles: 3.455749 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Purple_07
+Angles: 2.356193 0.000000 0.942477
+ScaleX: 5.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Dull_07
+Angles: 3.874628 0.000000 2.705258
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Dull_08
+Angles: 3.874628 0.000000 2.705258
+ScaleX: 4.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Grey_05
+Angles: 4.450586 0.000000 2.705258
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: Stars_Neb_Blue_L_15
+Angles: 0.383972 0.436332 2.234020
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 9: ITF - 1
$Briefing Music: None

#End

